After you have all three levels unlocked if you unlock the perk again through. These perks can be upgraded three times through purchase with keys or unlocking through leveling different Hunters/Monsters. Hunters and Monsters select one of each tier (minor, major, superior) of Hunter/Monster Perk at the start of a match. Not capacity, but any other two, depending on situation. There are three kinds of Perks in Evolve. On the other hand, if you use amplifier right, monster's armor will go down so fast, dome will come down before anyone is down. Getting that little extra shield in combat could mean difference between win and fail. Shield recharge might be a good idea, since main downside of Cabot is that he is not Hank or Sunny, i.e. So more capacity means more time to damage monster when it has no armor. But Kala's armor stuff is being used constantly. Since damage amplifier is only used when team damages monster, it does not really matter how much you have, you can even use it when there is 1/3 or less. What really benefits from capacity, is Kala. Screenshots Image 1: Slim's Elite Skin, from Evolve Stage 2. Perhaps this is because they both are genetically modified. While amplifier is reloading, you can shoot railgun faster, which is like 25% damage boost. Kala: Slim seems to be on friendly terms with Kala, Slim openly jokes with Kala and didn't mind it retorting that she'll joke back. And it will take 40% slower to charge full, since capacity is 40% more. Obviously the games don’t have to fit this exactly but the main thing was the roles! Its dope to have each person be something different idk kind of like DnD but a game? Sorry if this didn’t make sense lol just some thoughts I had on why I loved evolve.Capacity, sure, you will have more damage AMP at start, but then you will have to reload. The burst allows the hunters to take 1 extra hit. In Evolve Stage 2 All characters in the support class have the shield burst.
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